Even I am making an adventure where the party is in uncharted oceans and the DC is 15… I recognize that players are going to get lost and while that can be a good thing, sometimes it just slows down the game. That’s rough for characters just starting out and might mean that your party is lost more than not. If we look at Tomb of Annihilation the DC of the jungle terrain is DC 15. With a Cartographer in your party, your chances of successfully exploring are going to increase. You gotta go up some hills, down some mountains or swim across the ocean to get to your next destination… and if there is one thing I dislike more than the spell Animate Objects it’s my players getting lost every day, day after day because they all decided to only roll 1s for this session. But RPing-only is never good enough for me, fluff just doesn’t do it for me… I need substance and that is where we start getting into Exploration. Which is pretty nice and gives them a few bits of RPing out of their tool when they start exploring their world. So drawing a map, for someone with proficiency in Cartographer’s Tools, requires no check. And then take that into account when determining the effectiveness of a map and frankly… that sounds awful. Now, originally I was thinking there should be a, albeit small, DC to draw a map… and then I realized someone was going to have to track where the would-be Cartographer fucked up and rolled a 1. Our first step with Cartographer’s Tools is to provide the person proficient with them the ability to draw maps. Kind of feels like a cop out as all it does is give the barest abilities to a tool, but then I wouldn’t have anything to talk about today so that makes my life easy! Making Maps I’m sure what they did was go through the list of skills you have and if they could think of a use for it, they threw it in there… which is exactly what they did. Some tools are going to be pretty simple, and I am happy to do that. While traveling, you can draw a map as you go in addition to engaging in other activity.Īs always, its pretty basic what Xanathar’s has to say, and none of it is especially revolutionary… but you know what, not every tool needs to allow you to build a huge battle mech and create the most deadly poisons known to man. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements a rise in relation to geographic locations, are familiar to you.Ĭraft a Map. Your understanding of geography makes it easier to find paths to civilization, to predict areas where villages or towns might be found, and to avoid becoming lost. Your familiarity with physical geography makes it easier for you to answer questions or solve issues relating to the terrain around you. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth. You can use your knowledge of maps and locations to unearth more detailed information when you use these skills. Cartographer's tools consist of a quill, ink, parchment, a pair of compasses, calipers, and a ruler.Īrcana, History, Religion. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level.Ĭomponents. Using cartographer's tools, you can create accurate maps to make travel easier for yourself and those who come after you. First, let’s review what Xanathar’s Guide to Everything on page 80 has to say, then we’ll talk about the new and improved Cartographer’s Tools: Cartographer’s Tools
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